]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
iconGrid: Remove clones on new animation
authorCarlos Soriano <carlos.soriano89@gmail.com>
Fri, 5 Sep 2014 17:33:37 +0000 (19:33 +0200)
committerFlorian Müllner <fmuellner@gnome.org>
Wed, 19 Jul 2017 08:49:54 +0000 (10:49 +0200)
Until now we were waiting the animation to complete to allow the user to
make a new animation. This could bring some problems and annoy nervous
users.
Instead of that, destroy clones on new animations triggers and
create a new animation with the new direction.

https://bugzilla.gnome.org/show_bug.cgi?id=736148

js/ui/iconGrid.js

index b7af3651241b02fc85bbb777a1521d4f420d8728..bd3c453c64b35ac68bbf133fa68a40d2e752168d 100644 (file)
@@ -267,6 +267,7 @@ var IconGrid = new Lang.Class({
         this.actor = new St.BoxLayout({ style_class: 'icon-grid',
                                         vertical: true });
         this._items = [];
+        this._clonesAnimating = [];
         // Pulled from CSS, but hardcode some defaults here
         this._spacing = 0;
         this._hItemSize = this._vItemSize = ICON_SIZE;
@@ -410,8 +411,13 @@ var IconGrid = new Lang.Class({
         return this._getVisibleChildren();
     },
 
+    _cancelAnimation: function() {
+        this._clonesAnimating.forEach(clone => { clone.destroy(); });
+        this._clonesAnimating = [];
+    },
+
     _animationDone: function() {
-        this._animating = false;
+        this._clonesAnimating = [];
         this.emit('animation-done');
     },
 
@@ -419,10 +425,7 @@ var IconGrid = new Lang.Class({
         if (animationDirection != AnimationDirection.IN)
             throw new Error("Pulse animation only implements 'in' animation direction");
 
-        if (this._animating)
-            return;
-
-        this._animating = true;
+        this._cancelAnimation();
 
         let actors = this._getChildrenToAnimate();
         if (actors.length == 0) {
@@ -470,10 +473,7 @@ var IconGrid = new Lang.Class({
     },
 
     animateSpring: function(animationDirection, sourceActor) {
-        if (this._animating)
-            return;
-
-        this._animating = true;
+        this._cancelAnimation();
 
         let actors = this._getChildrenToAnimate();
         if (actors.length == 0) {
@@ -507,6 +507,7 @@ var IconGrid = new Lang.Class({
             actor.reactive = false;
 
             let actorClone = new Clutter.Clone({ source: actor });
+            this._clonesAnimating.push(actorClone);
             Main.uiGroup.add_actor(actorClone);
 
             let [width, height,,] = this._getAllocatedChildSizeAndSpacing(actor);